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Pilot Brothers 3: Back Side of the Earth walkthrough

Pilot Brothers 3: Back Side of the Earth walkthrough

 

About this walkthrough

This is a complete walkthrough for Pilot Brothers 3: Back Side of the Earth.

Using this walkthrough will get you through the game with the least amount of time and wandering around, but may spoil the game and fun of exploring.

Items which can be picked up as inventory items and items which can be constructed by combining or using other items are written with bold text for emphasis.

 


 

You can switch between Brother Chief (grey clothes) and Brother Collegue (green clothes) during gameplay.
This walkthrough is based on the international version of the game, but should be applicable to the Russian version as well. Please note that the international version is missing some areas which the Russian version has, so this walkthrough is incomplete when playing the Russian version.

LEVEL 1

- Start playing as Chief and pick up jack-screw from the closet.
- Climb on the table and put the jack-screw on the table.
- Switch to Collegue and climb on the table and stand on top of the jack-screw.
- Switch to Chief and use the jack-screw to lift Collegue.
- Jump down and use the switch on the wall.
- Switch to Collegue and grab a hold of the spinning fan.
- When landing on the shelf, pick up the jar.
- Jump down and walk to the courtyard.
- Throw the jar at crow.
- Pick up shatter from the ground.
- Walk back to the room.
- Switch to Chief and climb on the table and lower the jack-screw.
- Switch to Collegue and climb on the table and stand on top of the jack-screw.
- Switch to Chief and use the jack-screw to lift Collegue.
- Switch to Collegue and grab a hold of the spinning fan.
- Use shatter to cut the rope.
- Switch to Chief and jump down and use the switch on the wall.
- Climb on the table and lower the jack-screw.
- Switch to Collegue and climb on the table and stand on top of the jack-screw.
- Switch to Chief and use the jack-screw to lift Collegue.
- Switch to Collegue and take the fan, then jump down.
- Open the cabinet and take the bottle.
- Switch to Chief and lower the jack-screw, then pick it up.
- Jump down and pick up the fallen shelf from the floor.
- Walk to the courtyard and use jack-screw with fueltank.
- Use the bottle with the tap.
- Use the shelf with airplane.
- Use the bottle with airplane.
- Board the airplane.
- Switch to Collegue and use the fan with airplane.
- Board the airplane.


LEVEL 2

- This is a very straightforward arcade puzzle. You need to keep flying the airplane until the bar is full. Hitting a blue ice cloud will turn the plane upside down and make it fly backwards, or do the exact opposite if you are flying upside down. Hitting a white cloud will make it burst, but doesn't turn the plane.


LEVEL 3

- As Chief, pick up the rock from the airplane wreckage.
- Put the rock right next to the sleeping bear (use the rock on bear).
- Switch to Collegue and kick the bear.
- Pick up first aid (syringe).
- Wait until you see an ice float with mallet coming down the stream. As soon as it appears, use syringe on bear.
- If you were successful, pick up the mallet, otherwise try again and try to time the "vaccination" better.
- Switch to Chief and take airplane wing from the wreckage.
- Use the airplane wing on the rock you placed next to bear before.
- Switch to Collegue and use the mallet on bear.
- As soon as you have done that, walk on the left side of the airplane wing.
- When you are standing on the stobie pole, pull wires from the left side.
- Then use wires on the right side to swing across.
- Switch to Chief and use dropped wires to climb and cross the stream.


LEVEL 4

- As Chief, pick up the pinch-bar.
- Walk to the control room.
- The goal here is to connect right cars and locomotives together. The green passenger train will be on the left, freight train with steel-coloured locomotive in the middle, and yellow tank train on the right.
- Here's a complete breakdown of the puzzle: first move the two green train cars on the right as far back as you can. Move the tank car in the middle one step back, and now the green car can move and connect to the two other green cars. Move the yellow tank car that now can move to the right track, and the final green passenger car can now connect to the others. Move the yellow car that is in front of the yellow locomotive to temporarily connect with the green cars. Move yellow locomotive all the way to the middle track as far as you can. Then move the steel-coloured locomotive right after the yellow locomotive. Now both yellow cars that are on wrong tracks can move to the right track and connect with the third yellow car. Move the two freight cars temporarily on the same track with the yellow cars. Now move the green locomotive on the left track. Then move freight cars and their locomotive to the middle track. And finally the yellow locomotive to connect with the yellow cars on the right.

Train puzzle in the middle phase of the solution.Train puzzle in the middle phase of the solution.
- Exit control room to the railway station area and go to the platform.
- Switch to Collegue. Check the conveyor belt to see what kind of sequence it has. It is: anvil, suitcase, ficus, cage. Use the pinch-bar to stop the conveyor when the birdcage is being moved.
- Switch to Chief and go inside the cage that is dropped to the ground.
- Now, as Collegue, watch the conveyor belt again. Cage has been replaced by a gift box, other items remain the same. Use pinch-bar to stop the conveyor when the suitcase is being moved.
- When the suitcase is on the ground, use the pinch-bar again to stop the conveyor when the gift box is being moved.
- Open the gift box.


LEVEL 5

- Here Chief needs to climb on the Great Wall of China. Pulling rings as Collegue will bring out steps, which Chief can use to climb. The problem is that only two rings can be pulled out simultaneously. So you need to have Chief climb those steps which he can, then push some steps back in and some others out and repeat that until Chief has reached the top. As long as you don't push back the step which Chief is standing on, there's no problem. If you do, he falls down, and you need to start all over again.


LEVEL 6

- Go to the left, and then to the left again.
- Pick up the ladder.
- Go to the right, and place the ladder on the hotspot that says ladder on the left (you can see this hotspot only if you have the ladder in the inventory).
- Climb to the top and pick up pickaxe.
- Switch to Collegue and use the pickaxe on the vault (or lock) on the ground.
- Switch to Chief and pick up petard.
- Climb on stage that is right and nearest to the vault.
- Switch to Collegue and use petard with the vault.
- Switch to Chief. When rockets (fireworks) start flying, catch one when it's making it's way near you. It should move in a pattern where it comes close to each stage once, lastly to the stage at right. If you are successful, you start flying on a rocket, if not, try again.
- Switch to Collegue and repeat last steps, first use petard with the vault to launch fireworks, and then climb on stage and try to jump on a rocket.

A second before right moment to catch the rocket.A second before right moment to catch the rocket.

LEVEL 7

- Here, you need to use Chief and Collegue to surround a satellite. Move Chief to the middle position. Move Collegue to the middle position as well. The goal is to get the satellite in such position that it can't move past the Brothers. So with Chief in the middle, wait until the satellite comes. If it's flying above, move Collegue up, if it's flying below, move Collegue down. If you are successful, that is all that needs to be done here.


LEVEL 8

- This is a puzzle where you need to move both Brothers, one at the time, to the other side across the water. You must use objects in the water as stepping stones. The objects have certain rules, kind of like chessboard has.
- Here are the rules: Every time you take a step, you start bouncing. As Chief, first you bounce over one object, and then to the nearest object. However as Collegue, who is presumably lighter, first you bounce over two objects, then rebounce over one object, and then the last bounce goes to the nearest object. Exceptions to this are if you bounce to land (either back where you started or the other side), end up in the water, or come on top of a barrel.
- Every time you bounce from an object, it turns around, changing its characteristics. Fishing float with the white part visible will bounce you to the right, but if the red part is visible it will bounce you to the left. A buyo with a yellow part visible will bounce you towards the bottom of the screen, but a buyo with a ring and a beacon will bounce you up. A barrel that is upside down will stop you and let you stand on it, and you can change the direnction, however a barrel that is upside down will sink and you will end up at the starting point.
- You can help Brothers across either one at the time, or have both simultaneously crossing. Both ways have their own pros and cons, with two of them crossing simultaneously it may be easier to set the floats and buyos correctly, but it also makes planning and thinking ahead the rebounces harder. The ultimate goal is to get them to such positions, where they can jump to the other side without being diverted elsewhere or sinking in the water.
- For Chief this means that he has to be in a position where the next place to hop is the rightmost buyo, with white part being visible. That way he can bounce from that, and jump over the gap and land on the other side. For Collegue there are more options. A position similar to one described works for Collegue too. But because his rebounce is one step longer, it is also possible to have the first rebounce land on the rightmost buyo with white part on top, and have him still land on the other side.


LEVEL 9

- As Collegue, pick up bottle.
- Pick up corkscrew.
- Use the corkscrew on the manhole.
- Go down through the manhole.
- Switch to Chief and pick up three boxes from the pile that has three boxes.
- Pick up four boxes from the bigger pile. Note that the pile is endless, no matter how many you take, it won't get smaller, and also you will see only three boxes in the inventory even if you pick more.
- Switch to Collegue and go inside the trash can.
- Switch to Chief and connect the wire that is on the wall at the right side.
- Switch to Collegue and go inside the trash can again.
- Switch to Chief and pick up the bottle that Collegue just threw out.
- Connect the wire that is on the wall at the right side.
- Switch to Collegue and go inside the trash can again.
- Switch to Chief and once more connect the wire that is on the wall at the right side.
- Switch to Collegue and go inside the trash can again.
- Switch to Chief and once more connect the wire that is on the wall at the right side.
- Pick up iron weight and then go through the manhole.
- Put the bottles in the machine and pick up two coins.
- Throw the iron weight to kangaroo (it should pick it up and get stuck).
- Start piling the boxes on the pedestrian crossing in front of the kangaroo. First put two boxes right in front of the kangaroo, and then one box to the right of those, to build steps from the boxes.
- Switch to Collegue and climb on the highest box.
- Switch to Chief and keep building the pile. Keep switching back and forth between the Brothers, first building the pile as Chief, and then climbing it as Collegue. The ultimate goal is to have a step that Collegue can use to reach the traffic light.

The steps built of boxes.The steps built of boxes.
- As Collegue, pick up a coin from the traffic light.
- Switch to Chief and insert all three coins to the parking meter that is on the left side of the red car.
- Use the red car.


LEVEL 10

- As Collegue search the car to find a klaxon.
- There are three passes that lead to different places, one in the upper left, one in the middle, and one in the right corner. Go to the pass in the right corner.
- Use the klaxon with ostrich that comes and goes on the bridge to the left.
- Switch to Chief and pull the cork from the pipe.
- Go back to the first screen with the car, and this time take the pass in the upper left.
- Take the can from the ground and return to the first screen.
- Use the middle pass this time.
- Pick up the tap.
- Return to the first screen and take the right pass again.
- Put the tap on the pipe.
- Use the pipe to water the cactus on the lower level.
- Switch to Collegue and use the pipe to get the tap back.
- Switch to Chief and return to the first screen and take the middle pass again.
- Use the tap with the cactus.
- Use the can with the cactus.
- Return to the first screen and use the can to refuel the car.
- Use the car.


LEVEL 11

- Pick up the klaxon that has flown next to the rock formation.
- Pick up the manhole cover that is covering the well.
- Place the manhole cover on the ground (there are hidden hotspots to do this).
- Move Chief and Collegue around to get the ostrich running. The goal is to have it run next to the manhole cover on the ground.
- When the ostrich is standing next to the manhole cover, switch to Collegue and use the klaxon. The ostrich will hide its head in the sand every time the klaxon makes a noise, but when it's standing next to the manhole cover, it will hit its head to the manhole cover and become unconscious.
- When the ostrich is unconscious, use Chief on the ostrich to ride it. You have only a couple of seconds to do this before the ostrich gets up again.


LEVEL 12

- Interact with the sign next to chain fence, this will cause the sign to fall and a new hotspot labeled as stand will appear.
- Interact with the stand and Collegue will jump over the fence.
- As Collegue, pick up a rock that is under the bridge leading to submarine.
- Use rock on the access door.
- Open the access door.
- Use the switch to turn off power.
- Switch to Chief and go to the other side of the fence.
- Pull the cable that is attached to the lamp post.
- Use the rock with the pump.
- Use the pump three times.
- While the pole with the bell is electrified because of water, go to the bridge that is leading to submarine. If successful, the guard should be electrocuted.
- Use the submarine.


LEVEL 13

- Search the fallen turban to find two containers of pills. Pick them up.
- Interact with the shell on the ground to turn it around.
- Go inside the container.
- As Collegue, interact with the shell to get on top of the container.
- Pick up the key.
- Jump down and open the container door.
- Use yellow pills on hippotamus three times.
- Switch to Chief and climb the rope.
- Use the key to unlock the lock.
- Switch to Collegue and push the crane.
- Switch to Chief and operate elevator buttons.


LEVEL 14

- (Note that you will automatically pick up machine-gun during the cutscene.)
- As Chief, pick up barrel.
- Pick up brick.
- Switch to Collegue and interact the trash can to get the trash can lid.
- Throw the brick into the trash can.
- Switch to Chief and pick up the trash can.
- Switch to Collegue and put the trash can lid on the volcanic fountain on the right.
- Switch to Chief and put trash can and barrel on top of the other two volcanic fountains (it doesn't matter which item goes to which fountain).
- Switch to Collegue and break the vent pipe.
- Switch to Chief and pick up all items covering all volcanic fountains.
- Put the trash can lid on the volcanic fountain on the left.
- Switch to Collegue and put trash can and barrel on top of the other two volcanic fountains (it doesn't matter which item goes to which fountain).
- Switch to Chief and rotate the engine to make it go from sucking to blowing.
- Switch to Collegue and walk towards the cat to scare it.
- Take a step back and while Karbofoss is trying to fix the machine, use machine-gun on the cat.
- While the cat is floating in the air, quickly switch to Chief and rotate the engine to make it go from blowing to sucking.
- Jump down and watch how the bad guy is sent to KGB.



THE GAME IS FINISHED. CONGRATULATIONS!!!